Ship's Crew
Cooperative mission-based trick-taking.
by Rüdiger Dorn
Players: 3-5.
Deck: 2-10 in 4 suites, + 4 trumps.Requires additional tokens.
Game by Rüdiger Dorn.
Deck: 2-10 in 4 suites, + 4 trumps.Requires additional tokens.
Game by Rüdiger Dorn.
This game uses a deck with cards 2-10 in 4 suites, in addition to 4 trump cards. It also requires the use of a second “Task Deck” with no trumps, and assorted tokens for communication and tasks.
Rules
Goal of the Game: Fulfill All Tasks
- Tasks are distributed among players face-up
- A task is fulfilled if its owner takes the trick with the cooresponding cards.
- A mission is failed if a task is taken by the wrong player.
- A mission is immediately won if all tasks are fulfilled.
- At the start of a mission:
- Some tasks are dealt face-up into the middle of the table.
- The Captain is the player dealt the highest trump.
- Starting with the Captain, players choose tasks.
- Captain leads first trick.
- Some missions have additional conditions attached to tasks as they are drawn and marked by task tokens.
Communication
- You can’t talk about your cards. Except for the following
- Once per mission, between tricks, communicate:
- Show everyone a non-trump card from your hand
- Tell people whether it is:
- Your highest card of that suit
- Your lowest card of that suit
- Your only card of that suit
Adapted from “The Crew”, by Rüdiger Dorn