Mission List for Ship’s Crew
Icon Key for Missions
Task Tokens:
- 1
- Must be the first task fulfilled.
- 2
- Must be the second task fulfilled.
- 3
- Must be the third task fulfilled.
- 4
- Must be the fourth task fulfilled.
- 5
- Must be the fifth task fulfilled.
- Ω
- Must be the last task fulfilled.
- α
- Must be fulfilled before β.
- β
- Must be fulfilled after α.
- γ
- Must be fulfilled after β.
- δ
- Must be fulfilled after γ.
Other restrictions
- ❓
- Interference. Communication can only reveal a card, not indicate whether it’s your highest/lowest/only card in that suit.
- 🙈
- Solo assignment. The Captain is the only one who looks at the tasks, and chooses one other player to assign all the tasks to. The players can only tell the captain whether their hand is “good” or “bad”.
- ⚖️
- Tricks must be balanced. You fail the mission if at any point a player has won 2 more tricks than any other player.
Main Missions
- 1 task.
- 2 tasks.
- 2 tasks; 12
- 3 tasks.
- Choose a player to take 0 tricks.
- 3 tasks; αβ; ❓.
- 3 tasks; Ω.
- 3 tasks; 123
- A trick must be won with a non-trump 2 (the lowest card).
- 4 tasks.
- 4 tasks; choose a player who can’t communicate.
- 4 tasks; Ω; after first trick, each player draws a card from the player to their right.
- Each trump card needs to win a trick.
- 4 tasks; αβγ; ❓.
- 4 tasks; 1234.
- Don’t win any tricks with a 10 (The highest pip card).
- 2 tasks; don’t win any tricks with a 10.
- 5 tasks; no communication until after 2 tricks.
- 5 tasks; 1; no communication until after 3 tricks.
- 2 tasks; 🙈.
- 5 tasks; 12; ❓.
- 5 tasks; αβγδ.
- 5 tasks; 12345; swap two tiles.
- 6 tasks; Captain assigns tasks.
- 6 tasks; αβ; ❓.
- Two tricks must be won with a non-trump 2 (the lowest cards).
- 3 tasks; 🙈.
- 6 tasks; 1Ω; no communication until after 3 tricks.
- ❓ ⚖️
- 6 tasks; αβγ; no communication until after 2 tricks.
- 6 tasks; 123.
- 7 tasks; Captain assigns tasks.
- Choose a player to take exactly 1 trick, and that trick must be won with a non-trump.
- ⚖️ Captain must win first and last trick.
- 7 tricks; αβγ.
- 7 tasks; 12; Captain assigns tasks.
- 4 tasks; 🙈.
- 8 tasks; no communication until after 3 tricks.
- 8 tasks; αβγ; ❓.
- 8 tasks; 123; you may move one tile.
- Choose a player to win the first and last tricks, without using trumps, and win only those two tricks.
- 9 tasks.
- 9 tasks; Captain assigns tasks.
- Trumps must each win a trick in ascending order.
- 9 tasks; αβγ.
- The player with 10♥︎ reveals it. The player to their left must win all the ♥ cards.
- 10 tasks.
- 3 tasks; Ω; The Ω task must be fulfilled as the very last trick.
- 10 tasks; αβγ.
- One player must take first four tricks; another must take last trick; all other tricks must be taken by other players.
Expansion Missions
ISS Mission Expansion
- (P1) Each player decides how many tricks the player to their left must take.
- (P2) 4 tricks; all four tasks must be fulfilled in four successive tricks.
- (P3) 4 tasks; The tasks are specifically 2♦︎︎, 3♦︎︎, 4♦︎︎, and 5♦︎︎ (the lowest four cards of one suit).
Deimos Missions
- (A1) A non-trump 5 must win a trick containing a 10.
- (A2) The Captain must take exactly three tricks, and cannot take any 8, 9, or 10 cards in these tricks.
- (B1) Without Captain’s input, the crew decides exactly how many tricks the captain needs to win.
- (B2) 1 task; Captain asigns task. The player with the task must take *only that one trick.*
- (C1) You can’t lead tricks with trumps nor ♦︎︎ cards.
- (C2) A non-trump 2 (lowest pip) must win a trick containing two 10s. (The highest pip cards.)
- (D1) No player can take two tricks in a row.
- (D2) One player must take no tricks. Another player must take exactly one trick.
- (D3) 2 tasks per player. Each player must fulfill both of their tasks in the same trick.
- (E1) The lowest trump must win a trick with at least one 2 card (lowest pip) in it.
- (E2) 2 tasks per player. Tasks are assigned randomly. (With 5 players, 1 task per person.)
Deimos Endurance Missions
- (A3) 22 tasks. A failed task doesn’t end the mission. Try to fulfill as many as you can.
- (B3) 4+ tasks; No communication. If successful, restart and +1 task. Try to go as far as possible.
- (c3) 5 tasks. Tasks can’t be fulfilled until the 3rd trick. If sucessful, restart and tasks can’t be fulfilled until 4th trick, etc. Try to go as far as possible.
- (E3) must win a trick. If successful, restart, but now every 8 must win a trick. etc. Try to go as far as possible.*
Adapted from “The Crew”, by Rüdiger Dorn