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Bug

Bug:Go::Hive:Chess.

Players: 2.
Uses an hexagonal grid and two colors of stones.
Game by Nick Bently.

A hex grid with side-length 3 is recommended. This game can be played with Hive pieces.

Winning

You win if you cannot place a stone. This happens if the board is full of your bugs.

Bugs

Bugs are the name for connected groups of allied stones. (Hex board, so no diagonals.)

Each Turn

  1. Grow - Place a stone on the hexagonal board to either:
    • Start a new bug
    • Grow an existing bug
      • You can’t merge bugs
      • You can’t grow a bug larger than the largest bug on the board
  2. Eat - If your bug is adjacent to an enemy bug of the same shape (up to reflection/rotation), then your bug eats the other one.
    • Remove the eaten bug from the board.
  3. Bonus Grow - grow any bugs that ate by 1 stone.
    • This time, you can grow past the current maximum size
    • Still no mergers allowed.
      • If a merger would be forced by this growth, then the bug doesn’t get eaten.
    • Growth can trigger another Eat, which triggers growth, etc.

Game by Nick Bently. Full rules and design concept.