Cthulhu Wars
Phases
- Action Phase:
- Take turns spending power to take actions.
- -1: Recruit a dude in a space with one of your units. (-1 power)
- -3:Create a Gate in a space with a dude. (-3 power)
- -?: Summon a Monster. (-? power)
- -?: Awaken a GOO. (-? power)
- -1: Move a unit. (-1 power)
- -1: Start a battle. (-1 power)
- -1: Capture an unprotected dude. (-1 power)
- Freely move your dudes on or off Gates.
- If you’ve accomplished all 6 of your goals, you can start as many battles as you want on your turn, but only one per area on the board.
- Take turns spending power to take actions.
- Gather Power Phase:
- +1 per dude.
- +2 per Gate you control.
- +1 per Abandoned Gate (everybody gets it)
- +1 Power for each captured dude. (Return them to their owner)
- Bonus power based on ablities.
- Make sure each player has at least half (rounded up) as much power as the player with the most.
- Determine First Player
- Give first player token to the player with the most power.
- Tiebreaker is previous round’s First Player.
- (Before the game begins, choose starting player randomly, but Cthulhu player gets dibs.)
- That player decides whether the round goes clockwise or widdershins.
- Give first player token to the player with the most power.
- Doom Phase: (Doom is points.)
- Each player gains 1
pointDoom for each Gate they control. - Each player can choose to pay power to do a Ritual of Annihilation. If they do:
- They gain another 1
pointDoom per gate they control. - They get +1 Elder Sign for each GOO they have in play.
- They gain another 1
- Check for the end of the game.
- Each player gains 1
Combat
You can only start combat if you can roll at least one combat dice. A little dude can’t do a fight on his own.
- Pre-battle abilities (order goes attacker, defender, bystanders)
- Roll combat dice at the same time.
- Apply the results to attackers then defenders
- Any 6s rolled kills an enemy.
- Any 4s and 5s pain an enemy, meaning they have to retreat to an adjacent space.
- A unit can’t retreat to a space with units of the faction they just fought.
- If there is nowhere to retreat, one of the pained units is killed, and the rest just stay put.
- Players get to choose which of their units are killed and pained.
Game End
At the end of the Doom Step, the Game Ends if either
- The ritual track is at the end.
- A player has at least 30 points Doom
The game can also end immediately during the the Action Phase if a player reveals Elder Signs to bring their points Doom to 30.
To win the game, you need to have accomplished all 6 of your objectives.
Among the players who have done so, then the one with the most points Doom wins.
See also the https://necronomicon.app/ for the game.
Cthulhu Wars is a game by Sandy Peterson