Climbing / Shedding Games
Basic Rules
- Each player is dealt a hand of cards.
 - The lead plays a valid pattern of cards from their hand.
 - Subsequent players must either:
    
- Play the same pattern but of higher rank.
 - Pass.
 - Play a Bomb. This outranks all non-bomb plays.
 
 - Play can continue multiple times around the table like this.
 - If all but one players pass in a row, then the last player to not pass takes all cards played, places them facedown, and leads with another pattern.
 - The goal typically involves being the first to play out all your cards.
 
Typical Valid Patterns:
- Single: A, Double: AA, or Triple: AAA
 - Full House: AAAJJ or Three-and-One: AAAJ
 - Runs of any of the above.
    
- Runs must have at least 5 cards. (5+ singles, 3+ pairs, etc.)
 - Ex: 555J 666Q
 
 - Bombs: Four of a Kind: AAAA, or a pair of Jokers: ⭑⭒
 
2 cards are often treated as the high card, even above Aces, in this kind of game.
This means that the ranking for individual cards is ⭒⭑2AKQJT9876543, highest-to-lowest.
Pages in this group
- 
      Do Dizhu (斗地主)
        
          (3 Players)
        
      
Fight the Landlord. 2v1 - 
      Kickball
        
          (4 Players)
        
      
Symetric Do Dizhu