Climbing / Shedding Games
Basic Rules
- Each player is dealt a hand of cards.
- The lead plays a valid pattern of cards from their hand.
- Subsequent players must either:
- Play the same pattern but of higher rank.
- Pass.
- Play a Bomb. This outranks all non-bomb plays.
- Play can continue multiple times around the table like this.
- If all but one players pass in a row, then the last player to not pass takes all cards played, places them facedown, and leads with another pattern.
- The goal typically involves being the first to play out all your cards.
Typical Valid Patterns:
- Single: A, Double: AA, or Triple: AAA
- Full House: AAAJJ or Three-and-One: AAAJ
- Runs of any of the above.
- Runs must have at least 5 cards. (5+ singles, 3+ pairs, etc.)
- Ex: 555J 666Q
- Bombs: Four of a Kind: AAAA, or a pair of Jokers: ⭑⭒
2 cards are often treated as the high card, even above Aces, in this kind of game.
This means that the ranking for individual cards is ⭒⭑2AKQJT9876543, highest-to-lowest.
Pages in this group
-
Do Dizhu (斗地主)
(3 Players)
Fight the Landlord. 2v1 -
Kickball
(4 Players)
Symetric Do Dizhu