Pool Betting Mechanic
General Idea is:
- Roll a pool of d6s to try to achieve success
- But you can control how many d6s are in the pool by taking a risk.
From The Pool
Character Creation
- Give yourself a starting pool of 12 dice.
- Write a 50 word description.
- Underline their most important traits.
- You may spend $N^2$ dice to give $+N$ bonus to a trait.
Rolling Dice
- The GM decides how many (1-3) dice to roll.
- Relevant traits with bonuses can add that many dice to the roll.
- Optionally, you may wager up to 9 dice from your pool
- Those dice are added to the roll
- But if the roll fails, remove those dice from your pool.
- If at least one dice rolls a 1, the roll is sucessful. Otherwise it is a failure.
- If the roll suceeded, choose one of these two options:
- Add a dice to your pool.
- GM will narrate the positive outcome.
- Make a Monologue of Victory.
- The Player narrates the positive outcome.
- The only limitations:
- Don’t directly alter or kill other PCs
- Respect the established facts and tone of the narrative
- Keep it short.
- Add a dice to your pool.
- If the roll failed, you lose any wagered dice and the GM narrates a negative outcome.
Between sessions
- Add +1d6 dice to your pool, up to a maximum of 9.
- Then you may transfer dice between players’ pools.
- Add 15 words to your character description, then choose traits and bonuses. You can increase existing bonuses.
Character Death
- Happens when you fail a roll in a lethal situation
- Choose to:
- Go gentle into that good night
- Accept Death
- Make a final Monologue, describing your end.
- Rage, rage against the dying of the light
- Make a final roll
- 0 dice are rolled, and you cannot add trait bonuses.
- All dice must come from wagers.
- Each other player may pitch in up to 9 dice as wagers
- No matter the outcome, these dice are removed from your pools.
- If the roll succeeds, the GM describes how you survive.
- If the roll fails, the GM describes how you die.
- Go gentle into that good night
Houses of the Blooded
- Players roll a d6s based on their FATE-style aspects.
- Before rolling, you can wager dice:
- Remove that many dice from the roll and set them aside.
- The roll succeeds iff the sum is at least 10.
- If the roll succeeds, the player may choose whether their action was successful.
- If the roll succeeded, each dice wagered allows the player to describe an additional fact about the result.