Truth & Daring
It began like any other summer…
Stats
Truth (roll under): logic, science, rationality, and calm precise action.
Daring (roll over): intuition, persuasion, and wild passionate action.
Character Creation
- Choose a style: Brainy, Clumsy, Mischevious, Expert, Daredevil, Curious, Sneaky, Scaredy-Cat.
- Choose a role: Athelete, Actor, Inventor, Game Master, Explorer, Collector, Scientist, The New Kid
- Choose a number from 2-5. High means good at TRUTH. Low means good at DARING.
- Choose a nickname.
- Choose a goal: finish your collection, get good grades, beat a rival baseball team, win the science fair, discover something, pet a turtle, get rich, etc.
You have the following stuff:
- a non-lethal weapon with a cool name
- a invention you built or tool stolen from your dad’s shed
- something worn showing club membership
Create the Clubhouse
- Name the Clubhouse
- Pick 2 or 3 features: Tool box, science kit, lots of rope, walkie talkies, tackle box, camping supplies, first aid kit, canoe, flashlights, LARP gear.
- Pick one challenge the club is facing: local bullies, nosy neighbor, meddling younger sibling, mean older sibling, very old babysitter, no replacement batteries.
- Pick a club motto
GM: Adventure Creation
A THREAT... | |
---|---|
1 - Criminals from out of Town | 4 - An Evil Magician |
2 - Some Kind of Monster | 5 - The New Principal |
3 - Government Goons | 6 - Supernatural Entities |
WANTS TO... | |
---|---|
1 - Destroy | 4 - Deliver or Smuggle |
2 - Steal or Capture | 5 - Locate |
3 - Cover Up | 6 - Study |
THE... | |
---|---|
1 - Treasure Map | 4 - Ancient Relic |
2 - Alien Artifact | 5 - Mystical Book |
3 - Odd Little Alien Critter | 6 - Friendly Monster in the Woods |
WHICH WILL... | |
---|---|
1 - Harm Innocent People. | 4 - Ruin a Family Business. |
2 - Ruin Your Clubhouse. | 5 - Shut Down the Local Game Store. |
3 - Unleash a Huge Problem. | 6 - Open a Portal to Another Realm. |
This is a hack of Lasers & Feelings by Tim and Kristin Devine