Superjack
An attempt to adapt MtG to a standard deck of cards.
One 40-card deck per player.
Played with a 40 card deck for each player.
Use 2-7,J,Q,K,A.
Remove 8,9,10,Jokers.
One player plays with ♦︎s and ♠︎s.
Other plays with ♥︎s and ♣︎s.
Basic Ideas
- Same core rules as Magic: the Gathering
- Each Player starts with 20 life and 5 cards in hand.
- Land is Pip cards (2-7). They each tap for one mana of their color.
- Creatures are Aces and Faces (A,J,Q,K).
- An Ace can also be played as a spell.
- If a creature is summoned using mana from a straight of lands, then that creature enters with haste and evasion.
- There are additional instant-speed actions you can take:
- Sacrifice: Tap and sac a land to activate a special ability.
- Straights: Combine lands to produce special effects.
- Pairs: Equip lands to a creature to boost power/toughness.
- Royal Sacrifice: Tap a set of royals and sac the Jack to destroy target creature.
Special Land Abilities
Sacrifice Actions
Tap and sacrifice a land to activate one of the following abilities, based on the rank of that land:
- 2 or 3
- Fireball 🔥. Deal 2 damage to target creature or 1 damage to target player.
- 4 or 5
- Mine ⛏️. Add 3 mana of that land’s color.
- 6 or 7
- Draw a card.
Tapping Straights
Simultaneously tap a straight of land cards. Instead of adding mana, you may activate an ability based on the length of the straight:
- 3 cards
- Gain +1 life
- 4 cards
- Draw a card, then discard a card.
- 5 cards
- Sacrifice one of the lands in this straight. If you do, return a creature from your graveyard to play.
- 6 cards
- Sacrifice one of the lands in this straight. If you do, gain control of target creature an opponent controls.
Pairs
Tap a pair of same-color lands to equip that pair to a creature until the beginning of your next turn. This improves that creatures power and toughness as long as the pair is equipped.
- One pair gives +1/+1
- Two pairs give +2/+2
- 4 of a Kind instead gives +3/+3
A creature may not have more than 4 cards equipped this way.
Creatures
Summoning a Creature
A creature’s cost must be paid using mana of that creature’s color. (Each player should have two different colors of cards.)
Instead of summoning an Ace, you may cast it as a spell.
Royal Charge
If the lands tapped to pay for a creature form a straight, then that creature gains Haste and “This creature can only be block by creatures of its own type.” until end of turn.
Creature Stats
King
- 5 mana
- 3/3
Queen
- 4 mana
- 2/2
Jack
- 2 mana
- 1/1
- Stacking:
- At instant speed, you may combine two or more Jacks into a Stack.
- Each Jack in the Stack doubles its stats.
- Alas, Jacks in the Stack cannot be unstacked.
- If more than one additional Jack has been added to the Stack this turn, then that Stack regains summoning sickness.
- A Stack with 4 or more Jacks is a Superjack and gains Trample
Superjack
- A Stack with 4 Jacks
- 8/8
- Trample
Ace (Creature)
- 3 mana
- 1/1
- Flash, Haste
Ace (Spell)
- 3 mana
- Instant
- Choose one:
- Destroy target land.
- Counter target Ace. (You may counter an Ace being played as either a creature or a spell.)
Royal Sacrifice
At instant speed, tap a Jack, a Queen, and a King all of one color; and sacrifice that Jack. If you do, destroy target creature.
Rules Reminders
Color matters for summoning creatures, performing a royal sacrifice, and pairing lands as equipment.
Rank | Sac Ability |
---|---|
2 or 3 | 2 damage to creature or 1 to player. |
4 or 5 | Add 3 mana. |
6 or 7 | Draw a card. |
Length | Straight Ability |
---|---|
3 | +1 Life |
4 | Draw then discard. |
5 | Sac land, revive creature. |
6 | Sac land, steal creature. |
Name | Stats and Abilities |
---|---|
King | 5 mana; 3/3 |
Queen | 4 mana; 2/2 |
Jack | 2 mana; 1/1; Stacking |
Superjack | 8/8; Trample |
Ace | 3 mana; 1/1; Haste, Flash |
Ace | 3 mana; Instant; Destroy land/Counter Ace |
When cast with a straight, creature enters with Haste and evasion.
Game found on reddit. Full rules here..