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Superjack

An attempt to adapt MtG to a standard deck of cards.

Players: 2.
One 40-card deck per player.

Played with a 40 card deck for each player.
Use 2-7,J,Q,K,A.
Remove 8,9,10,Jokers.
One player plays with ♦︎s and ♠︎s.
Other plays with ♥︎s and ♣︎s.

Basic Ideas

  • Same core rules as Magic: the Gathering
  • Each Player starts with 20 life and 5 cards in hand.
  • Land is Pip cards (2-7). They each tap for one mana of their color.
  • Creatures are Aces and Faces (A,J,Q,K).
  • An Ace can also be played as a spell.
  • If a creature is summoned using mana from a straight of lands, then that creature enters with haste and evasion.
  • There are additional instant-speed actions you can take:
    • Sacrifice: Tap and sac a land to activate a special ability.
    • Straights: Combine lands to produce special effects.
    • Pairs: Equip lands to a creature to boost power/toughness.
    • Royal Sacrifice: Tap a set of royals and sac the Jack to destroy target creature.

Special Land Abilities

Sacrifice Actions

Tap and sacrifice a land to activate one of the following abilities, based on the rank of that land:

2 or 3
Fireball 🔥. Deal 2 damage to target creature or 1 damage to target player.
4 or 5
Mine ⛏️. Add 3 mana of that land’s color.
6 or 7
Draw a card.

Tapping Straights

Simultaneously tap a straight of land cards. Instead of adding mana, you may activate an ability based on the length of the straight:

3 cards
Gain +1 life
4 cards
Draw a card, then discard a card.
5 cards
Sacrifice one of the lands in this straight. If you do, return a creature from your graveyard to play.
6 cards
Sacrifice one of the lands in this straight. If you do, gain control of target creature an opponent controls.

Pairs

Tap a pair of same-color lands to equip that pair to a creature until the beginning of your next turn. This improves that creatures power and toughness as long as the pair is equipped.

  • One pair gives +1/+1
  • Two pairs give +2/+2
  • 4 of a Kind instead gives +3/+3

A creature may not have more than 4 cards equipped this way.

Creatures

Summoning a Creature

A creature’s cost must be paid using mana of that creature’s color. (Each player should have two different colors of cards.)

Instead of summoning an Ace, you may cast it as a spell.

Royal Charge

If the lands tapped to pay for a creature form a straight, then that creature gains Haste and “This creature can only be block by creatures of its own type.” until end of turn.

Creature Stats

King

  • 5 mana
  • 3/3

Queen

  • 4 mana
  • 2/2

Jack

  • 2 mana
  • 1/1
  • Stacking:
    • At instant speed, you may combine two or more Jacks into a Stack.
    • Each Jack in the Stack doubles its stats.
    • Alas, Jacks in the Stack cannot be unstacked.
    • If more than one additional Jack has been added to the Stack this turn, then that Stack regains summoning sickness.
    • A Stack with 4 or more Jacks is a Superjack and gains Trample

Superjack

  • A Stack with 4 Jacks
  • 8/8
  • Trample

Ace (Creature)

  • 3 mana
  • 1/1
  • Flash, Haste

Ace (Spell)

  • 3 mana
  • Instant
  • Choose one:
    • Destroy target land.
    • Counter target Ace. (You may counter an Ace being played as either a creature or a spell.)

Royal Sacrifice

At instant speed, tap a Jack, a Queen, and a King all of one color; and sacrifice that Jack. If you do, destroy target creature.


Rules Reminders

Color matters for summoning creatures, performing a royal sacrifice, and pairing lands as equipment.

Rank Sac Ability
2 or 3 2 damage to creature or 1 to player.
4 or 5 Add 3 mana.
6 or 7 Draw a card.
Length Straight Ability
3 +1 Life
4 Draw then discard.
5 Sac land, revive creature.
6 Sac land, steal creature.
Name Stats and Abilities
King 5 mana; 3/3
Queen 4 mana; 2/2
Jack 2 mana; 1/1; Stacking
Superjack 8/8; Trample
Ace 3 mana; 1/1; Haste, Flash
Ace 3 mana; Instant; Destroy land/Counter Ace

When cast with a straight, creature enters with Haste and evasion.


Game found on reddit. Full rules here..