Haggish
2-player climbing game.
    
    Players: 2.
    
    
    
Use both Jokers.
      Use both Jokers.
Special Rules
- Shuffle the pip cards (2-10) and deal 14 to each player.
 - Also give each player one Jack, one Queen, and one King face up. These are wild.
 - Before cards are played, a player can make a bet for 0, 15, or 30 points. They will win the bet if they are the one to play out all their cards.
 - If a bomb tops a trick, then the other player captures the cards.
    
- The person who played the bomb still gets to start the next trick.
 - They just don’t capture the cards from the trick.
 
 - Once one player has played all their cards, score.
 
Scoring
- 5 points for each card left in your opponent’s hand.
 - Points for cards captured from tricks:
    
- Odds (3,5,7,9) score 1 points each.
 - Jacks score 2 points.
 - Queens score 3.
 - Kings score 5.
 
 - If you won your bet, you get that many points. If you lost, then your opponent gets those points.
 
Multiple rounds may be played. Suggested winning total is 250.
Special Patterns
- Sets: A group of of cards of the same rank.
    
- Single: A, Double: AA, Triple: AAA, Quadruple: AAAA … (Up to 7 of a kind using the wild cards.)
 
 - Runs of sets.
    
- Runs must have at least 3 cards. (3+ singles, 2+ pairs, etc.)
 - Each set in the run must be composed of the same suit(s).
 
 - Wild cards (JQK) may be used to stand in for any suit and any lower rank.
 - Bombs: Ranked from lowest to highest:
    
- 3579 in different suits (no wilds)
 - JQ
 - JK
 - QK
 - JQK
 - 3579 in one suit (no wilds)
 
 
Individual Cards are ranked KQJT98765432, highest-to-lowest.
Adapted from Haggis, by Sean Ross