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Haggish

2-player climbing game.

Players: 2.
Use both Jokers.

Special Rules

  • Shuffle the pip cards (2-10) and deal 14 to each player.
  • Also give each player one Jack, one Queen, and one King face up. These are wild.
  • Before cards are played, a player can make a bet for 0, 15, or 30 points. They will win the bet if they are the one to play out all their cards.
  • If a bomb tops a trick, then the other player captures the cards.
    • The person who played the bomb still gets to start the next trick.
    • They just don’t capture the cards from the trick.
  • Once one player has played all their cards, score.

Scoring

  • 5 points for each card left in your opponent’s hand.
  • Points for cards captured from tricks:
    • Odds (3,5,7,9) score 1 points each.
    • Jacks score 2 points.
    • Queens score 3.
    • Kings score 5.
  • If you won your bet, you get that many points. If you lost, then your opponent gets those points.

Multiple rounds may be played. Suggested winning total is 250.

Special Patterns

  • Sets: A group of of cards of the same rank.
    • Single: A, Double: AA, Triple: AAA, Quadruple: AAAA … (Up to 7 of a kind using the wild cards.)
  • Runs of sets.
    • Runs must have at least 3 cards. (3+ singles, 2+ pairs, etc.)
    • Each set in the run must be composed of the same suit(s).
  • Wild cards (JQK) may be used to stand in for any suit and any lower rank.
  • Bombs: Ranked from lowest to highest:
    • 3579 in different suits (no wilds)
    • JQ
    • JK
    • QK
    • JQK
    • 3579 in one suit (no wilds)

Individual Cards are ranked KQJT98765432, highest-to-lowest.


Adapted from Haggis, by Sean Ross