Haggish
2-player climbing game.
Players: 2.
Use both Jokers.
Use both Jokers.
Special Rules
- Shuffle the pip cards (2-10) and deal 14 to each player.
- Also give each player one Jack, one Queen, and one King face up. These are wild.
- Before cards are played, a player can make a bet for 0, 15, or 30 points. They will win the bet if they are the one to play out all their cards.
- If a bomb tops a trick, then the other player captures the cards.
- The person who played the bomb still gets to start the next trick.
- They just don’t capture the cards from the trick.
- Once one player has played all their cards, score.
Scoring
- 5 points for each card left in your opponent’s hand.
- Points for cards captured from tricks:
- Odds (3,5,7,9) score 1 points each.
- Jacks score 2 points.
- Queens score 3.
- Kings score 5.
- If you won your bet, you get that many points. If you lost, then your opponent gets those points.
Multiple rounds may be played. Suggested winning total is 250.
Special Patterns
- Sets: A group of of cards of the same rank.
- Single: A, Double: AA, Triple: AAA, Quadruple: AAAA … (Up to 7 of a kind using the wild cards.)
- Runs of sets.
- Runs must have at least 3 cards. (3+ singles, 2+ pairs, etc.)
- Each set in the run must be composed of the same suit(s).
- Wild cards (JQK) may be used to stand in for any suit and any lower rank.
- Bombs: Ranked from lowest to highest:
- 3579 in different suits (no wilds)
- JQ
- JK
- QK
- JQK
- 3579 in one suit (no wilds)
Individual Cards are ranked KQJT98765432, highest-to-lowest.
Adapted from Haggis, by Sean Ross